The architecture, the use of spells, the simplistic (almost automatic) puzzles, the platforms hovering over great voids and the extreme linearity all bring to mind that other EA title. In fact, in some respects, this is like a children's version of that game. The excellent graphics help, of course, and remind me of the kind of sumptuous interiors to be found in Clive Barker's Undying. Who portray them, but Hogwarts seems to come alive much more clearly here. Turning the envelope over, his hand trembling, Harry saw a purple wax seal bearing a coat of arms a lion, an eagle, a badger and a snake surrounding a large letter H. The game has been developed with inside knowledge of the film, and so most characters look and even sound like the actors You can read more about the recreation of the wizard sport in the side panel, but it's the school environments lifted out of Rowling's pages that catch your immediate attention. It doesn't sound like groundbreaking entertainment, but two things elevate it above the standard platform game: the recreation of Hogwarts and quidditch. You attend classes, "learn" the spells by tracing their symbols with your mouse and complete an obstacle course challenge after each lesson. While the plot follows that of the book, most of the game is structured around learning spells and putting them into practice. OL82563W Page_number_confidence 87.50 Pages 266 Pdf_module_version 0.0.15 Ppi 360 Rcs_key 24143 Republisher_date 20210813064146 Republisher_operator Republisher_time 371 Scandate 20210810084723 Scanner Scanningcenter cebu Scribe3_search_catalog isbn Scribe3_search_id 9780545790352 Tts_version 4.The core of the gameplay is a sort of stripped down Tomb Raider, combining platform jumping, elemental puzzles and a few sub games to keep things interesting. Access-restricted-item true Addeddate 01:00:52 Associated-names Kay, Jim (Illustrator), illustrator Bookplateleaf 0004 Boxid IA40208708 Camera USB PTP Class Camera Collection_set printdisabled External-identifier
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